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- AlphaCarry#2425
Forum içeriğine ve tüm hizmetlerimize erişim sağlamak için foruma kayıt olmalı ya da giriş yapmalısınız. Foruma üye olmak tamamen ücretsizdir.
reload-skillbar bulunuyor bu script olarak paketinde veya cmd/f8 hatası veriyorsa onları atarsan daha çok anlaşılırKullandığım market soygunu scriptinde kasa kilidini açtıktan sonra yada açarken animasyon iptal olmuyor yada başarılı bir şekilde kasa kilidi açıldıktan sonra animasyon iptal olmuyor.
client tarafı:
Kod:ESX = nil shopid = nil robstarted = false robx = nil roby = nil robz = nil Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end while ESX.GetPlayerData().job == nil do Citizen.Wait(10) end PlayerData = ESX.GetPlayerData() end) local safes = { [1] = {number = 1, x = 378.2127, y = 333.4241, z = 103.26, heading = 255.47}, [2] = {number = 2, x = -1478.91, y = -375.482, z = 39.163, heading = 228.54}, [3] = {number = 3, x = -43.4747, y = -1748.35, z = 29.0, heading = 320.15}, [4] = {number = 4, x = 1159.547, y = -314.049, z = 69.0, heading = 10.81}, [5] = {number = 5, x = -709.707, y = -904.176, z = 19.0, heading = 5.29}, [6] = {number = 6, x = 28.17700, y = -1339.19, z = 29.2, heading = 269.79}, } Citizen.CreateThread(function() while true do local wait = 750 for i=1, #safes, 1 do local ped = GetPlayerPed(-1) local pedCoords = GetEntityCoords(ped) pedDistance = GetDistanceBetweenCoords(pedCoords, safes[i].x, safes[i].y, safes[i].z - 1, false) if pedDistance <= 1.0 then DrawText3D(safes[i].x, safes[i].y, safes[i].z, '~g~E~w~ - Kasayı Aç') if IsControlJustReleased(0, 38) then openSafe(safes[i].number, safes[i].x, safes[i].y, safes[i].z - 1) end wait = 5 end end Citizen.Wait(wait) end end) Citizen.CreateThread(function() while true do local sleepThread = 3000 if robstarted then sleepThread = 10 local ped = GetPlayerPed(-1) local pedCoords = GetEntityCoords(ped) distance = GetDistanceBetweenCoords(pedCoords, robx, roby, robz, false) if distance >= 15 then EndMinigame(false) end else sleepThread = 3000 end Citizen.Wait(sleepThread) end end) DrawText3D = function(x, y, z, text) local onScreen,x,y = World3dToScreen2d(x, y, z) local factor = #text / 370 if onScreen then SetTextScale(0.35, 0.35) SetTextFont(4) SetTextProportional(1) SetTextColour(255, 255, 255, 215) SetTextEntry("STRING") SetTextCentre(1) AddTextComponentString(text) DrawText(x,y) DrawRect(x,y + 0.0125, 0.015 + factor, 0.03, 41, 11, 41, 120) end end function openSafe(id, x, y, z) local ped = GetPlayerPed(-1) ESX.TriggerServerCallback('shop_robbery:copCount', function(cops) if cops >= Config.NeededCops then -- polis sayısı if IsPedArmed(ped, 4) then ESX.TriggerServerCallback('shop_robbery:getTime', function(time) ESX.TriggerServerCallback('shop_robbery:getShops', function(shops) local remainingtime = time - shops.robtime if time - shops.robtime <= 7200 then TriggerEvent('notification', 'Bu dükkanın soyulabilmesi için ' .. math.floor((7200 - remainingtime) / 60) .. ' dakika gerekiyor!', 2) elseif time - shops.robtime >= 7200 then local bravekeke = exports["reload-skillbar"]:taskBar(3000,math.random(5,15)) if bravekeke ~= 100 then TriggerEvent('notification', 'Bu konuda harbi çöpsün!', 2) else local bravekeke2 = exports["reload-skillbar"]:taskBar(2000,math.random(5,15)) if bravekeke2 ~= 100 then TriggerEvent('notification', 'Bu konuda harbi çöpsün!', 2) else robstarted = true robx = x roby = y robz = z TriggerServerEvent('shop_robbery:notifyPolice') TriggerEvent('police:storeRobbery') exports['mythic_progbar']:Progress({ name = "startrob", duration = Config.StartSearchTime, label = 'Kasa kilidi kurcalanıyor', useWhileDead = false, canCancel = true, controlDisables = { disableMovement = true, disableCarMovement = true, disableMouse = false, disableCombat = true, }, animation = { animDict = "mini@repair", anim = "fixing_a_ped", }, }, function(cancelled) if not cancelled then SafeRewards = math.random(Config.SafeRewardMin, Config.SafeRewardMax) StartMinigame(SafeRewards) shopid = id else TriggerEvent('notification', 'Kasayı zorlamaktan vazgeçtin', 1) end end) end end end end, id) end) else TriggerEvent('notification', 'Tehdit içeren bir unsur yok!', 2) end else TriggerEvent('notification', 'Şehirde yeterli polis yok!', 2) end end) end Citizen.CreateThread(function() while true do Citizen.Wait(2500) if robstarted then TriggerServerEvent('shop_robbery:blipRobCop', robx, roby, robz) end end end) local bliptimer = 5 Citizen.CreateThread(function() while true do Citizen.Wait(60000) if robstarted then bliptimer = bliptimer - 1 if bliptimer == 0 then shopid = nil robstarted = false robx = nil roby = nil robz = nil bliptimer = 5 end end end end) RegisterNetEvent('shop_robbery:blipRobCopC') AddEventHandler('shop_robbery:blipRobCopC', function(x, y, z) local transT = 250 local Blip = AddBlipForCoord(x, y, z) SetBlipSprite(Blip, 162) SetBlipColour(Blip, 3) SetBlipAlpha(Blip, transT) SetBlipScale(Blip, 1.7) BeginTextCommandSetBlipName("STRING") AddTextComponentString("Market Soygunu") EndTextCommandSetBlipName(Blip) SetBlipAsShortRange(Blip, false) while transT ~= 0 do Wait(4) transT = transT - 1 SetBlipAlpha(Blip, transT) if transT == 0 then SetBlipSprite(Blip, 2) return end end end) function lockFinished(rewards) TriggerServerEvent('shop_robbery:robbedUpdate') TriggerServerEvent('shop_robbery:giveMoney', rewards) end -- jam minigame function StartMinigame(rewards) FreezeEntityPosition(PlayerPedId(),true) local txd = CreateRuntimeTxd("JSCTextureDict") for i = 1, 2 do CreateRuntimeTextureFromImage(txd, tostring(i), "LockPart" .. i .. ".PNG") end MinigameOpen = true SoundID = GetSoundId() Timer = GetGameTimer() if not RequestAmbientAudioBank("SAFE_CRACK", false) then RequestAmbientAudioBank("SAFE_CRACK", false) end if not HasStreamedTextureDictLoaded("JSCTextureDict", false) then RequestStreamedTextureDict("JSCTextureDict", false) end Citizen.CreateThread(function() Update(rewards) end) end function Update(rewards) Citizen.CreateThread(function() HandleMinigame(rewards) end) while MinigameOpen do InputCheck() if IsEntityDead(GetPlayerPed(PlayerId())) then EndMinigame(false, false) end Citizen.Wait(0) end end function InputCheck() local leftKeyPressed = IsControlPressed(0, 174) or 0 -- left arrow local rightKeyPressed = IsControlPressed(0, 175) or 0 -- right arrow if IsControlPressed(0, 113) then EndMinigame(false) end if IsControlPressed(0, 48) then -- z rotSpeed = 0.1 modifier = 33 elseif IsControlPressed(0, 21) then --left shift rotSpeed = 1.0 modifier = 50 else rotSpeed = 0.4 modifier = 90 end local lockRotation = math.max(modifier / rotSpeed, 0.1) if leftKeyPressed ~= 0 or rightKeyPressed ~= 0 then LockRotation = LockRotation - (rotSpeed * tonumber(leftKeyPressed)) LockRotation = LockRotation + (rotSpeed * tonumber(rightKeyPressed)) if (GetGameTimer() - Timer) > lockRotation then PlaySoundFrontend(0, "tumbler_turn", "SAFE_CRACK_SOUNDSET", false) Timer = GetGameTimer() end end end function HandleMinigame(rewards) local lockRot = math.random(385.00, 705.00) local lockNumbers = {} local correctGuesses = {} lockNumbers[1] = 1 lockNumbers[2] = math.random( 45.0, 359.0) lockNumbers[3] = math.random(lockNumbers[2] - 719.0, lockNumbers[2] - 405.0) lockNumbers[4] = math.random(lockNumbers[3] + 45.0, lockNumbers[3] + 359.0) lockNumbers[5] = math.random(lockNumbers[4] - 719.0, lockNumbers[4] - 405.0) lockNumbers[6] = math.random(lockNumbers[5] + 45.0, lockNumbers[5] + 359.0) lockNumbers[7] = math.random(lockNumbers[6] - 719.0, lockNumbers[6] - 405.0) ----------------------- -- REDO LOCK NUMBERS -- ----------------------- -- Make numbers persist if chosen. -- Add number count for difficulty. -- Multiples of 2 are positive, 45 - 359; -- Multiples of 3 are negative, 719 - 405; -- Everything else is negative, 45 - 359; --------------------------------------------- -- Still havn't done, you're welcome to ^^ -- --------------------------------------------- -- print("Here ya go, bloody cheater.") for i = 1,7 do -- print(math.floor((lockNumbers[i] % 360) / 3.60)) end text31('Not: (iki sola) ' .. (math.floor((lockNumbers[1] % 360) / 3.60)) .. ' (sağa) ' .. (math.floor((lockNumbers[2] % 360) / 3.60)) .. ' (iki sola) ' .. (math.floor((lockNumbers[3] % 360) / 3.60)) .. ' (sağa) ' .. (math.floor((lockNumbers[4] % 360) / 3.60)) .. ' (iki sola) ' .. (math.floor((lockNumbers[5] % 360) / 3.60)) .. ' (sağa) ' .. (math.floor((lockNumbers[6] % 360) / 3.60)) .. ' (iki sola) ' .. (math.floor((lockNumbers[7] % 360) / 3.60)) .. ' ', 3) Citizen.Wait(10) TriggerEvent('notification', '"LeftShift" tuşu ile hızlandırabilir, "Z" tuşu ile yavaşlatabilirsiniz. "G" tuşu ile kapatabilirsiniz.', 1) -------------------------------------- -- Comment this out for a challenge -- -------------------------------------- local correctCount = 1 local hasRandomized = false LockRotation = 0.0 + lockRot while MinigameOpen do DrawSprite("JSCTextureDict", "1", 0.8, 0.5, 0.15, 0.26, -LockRotation, 255, 255, 255, 255) DrawSprite("JSCTextureDict", "2", 0.8, 0.5, 0.176, 0.306, -0.0, 255, 255, 255, 255) hasRandomized = true local lockVal = math.floor(LockRotation) if correctCount > 1 and correctCount < 8 and lockVal + (Config.LockTolerance * 3.60) < lockNumbers[correctCount - 1] and lockNumbers[correctCount - 1] < lockNumbers[correctCount] then EndMinigame(false) MinigameOpen = false elseif correctCount > 1 and correctCount < 8 and lockVal - (Config.LockTolerance * 3.60) > lockNumbers[correctCount - 1] and lockNumbers[correctCount - 1] > lockNumbers[correctCount] then EndMinigame(false) MinigameOpen = false elseif correctCount > 7 then EndMinigame(true, rewards) end for k,v in pairs(lockNumbers) do if not hasRandomized then LockRotation = lockRot end if lockVal == v and correctCount == k then local canAdd = true for key,val in pairs(correctGuesses) do if val == lockVal and key == correctCount then canAdd = false end end if canAdd then PlaySoundFrontend(-1, "tumbler_pin_fall", "SAFE_CRACK_SOUNDSET", true) correctGuesses[correctCount] = lockVal correctCount = correctCount + 1; end end end Citizen.Wait(0) end end text31 = function(text, duration) local sure = duration * 30000 ClearPrints() BeginTextCommandPrint('STRING') AddTextComponentSubstringPlayerName(text) EndTextCommandPrint(sure, 1) end function EndMinigame(won, rewards) MinigameOpen = false if won then PlaySoundFrontend(SoundID, "tumbler_pin_fall_final", "SAFE_CRACK_SOUNDSET", true) Citizen.Wait(100) PlaySoundFrontend(SoundID, "safe_door_open", "SAFE_CRACK_SOUNDSET", true) lockFinished(rewards) TriggerEvent('notification', 'Kasa açıldı', 3) FreezeEntityPosition(PlayerPedId(),false) ClearPrints() else PlaySoundFrontend(SoundID, "tumbler_reset", "SAFE_CRACK_SOUNDSET", true) TriggerEvent('notification', 'Kasayı açamadın!', 2) shopid = nil robstarted = false robx = nil roby = nil robz = nil bliptimer = 5 FreezeEntityPosition(PlayerPedId(),false) ClearPrints() end end
Forumdan daha fazla yararlanmak için giriş yapın veya kayıt olun!