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esx_ambulancejobrevive scriptinin adı ne acaba
?
Config = {}
Config.DrawDistance = 100.0
Config.Marker = { type = 1, x = 1.5, y = 1.5, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false }
Config.ReviveReward = 2500 -- Dokunma !!
Config.AntiCombatLog = true -- Dokunma !!
Config.LoadIpl = true -- Dokunma !!
Config.Locale = 'en'
local second = 1000
local minute = 60 * second
Config.EarlyRespawnTimer = 1 * minute -- E Çekmesi için beklemesi gereken dakika.
Config.BleedoutTimer = 10 * minute -- Yukarda belirtilen dakika geçtikten sonra beklenmesini istediğin dakika.
Config.EnablePlayerManagement = false
Config.RemoveWeaponsAfterRPDeath = true
Config.RemoveCashAfterRPDeath = true
Config.RemoveItemsAfterRPDeath = true
Config.EarlyRespawnFine = false
Config.EarlyRespawnFineAmount = 5000 -- E Çektiği zaman gidecek para.
Config.RespawnPoint = { coords = vector3(293.36, -585.05, 43.18), heading = 79.63 }
Config.Hospitals = {
CentralLosSantos = {
Blip = {
coords = vector3(293.36, -585.05, 43.18),
sprite = 61,
scale = 1.2,
color = 2
},
AmbulanceActions = {
vector3(310.24, -599.25, 42.30)
},
Pharmacies = {
vector3(305.26, -597.8, 42.30),
},
Vehicles = {
{
Spawner = vector3(285.94, -602.72, 43.19),
InsideShop = vector3(277, -606.23, 42.99),
Marker = { type = 36, x = 1.0, y = 1.0, z = 1.0, r = 100, g = 50, b = 200, a = 100, rotate = true },
SpawnPoints = {
{ coords = vector3(277, -606.23, 42.99), heading = 227.6, radius = 4.0 }
}
}
},
Helicopters = {
{
Spawner = vector3(361.6, -594.11, 74.17),
InsideShop = vector3(351.53, -588.93, 74.17),
Marker = { type = 34, x = 1.5, y = 1.5, z = 1.5, r = 100, g = 150, b = 150, a = 100, rotate = true },
SpawnPoints = {
{ coords = vector3(352.3, -588.21, 74.17), heading = 142.7, radius = 10.0 }
}
}
},
FastTravels = {
{
From = vector3(294.7, -1448.1, 29.0),
To = { coords = vector3(272.8, -1358.8, 23.5), heading = 0.0 },
Marker = { type = 1, x = 2.0, y = 2.0, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false }
},
{
From = vector3(275.3, -1361, 23.5),
To = { coords = vector3(295.8, -1446.5, 28.9), heading = 0.0 },
Marker = { type = 1, x = 2.0, y = 2.0, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false }
},
{
From = vector3(247.3, -1371.5, 23.5),
To = { coords = vector3(333.1, -1434.9, 45.5), heading = 138.6 },
Marker = { type = 1, x = 1.5, y = 1.5, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false }
},
{
From = vector3(335.5, -1432.0, 45.50),
To = { coords = vector3(249.1, -1369.6, 23.5), heading = 0.0 },
Marker = { type = 1, x = 2.0, y = 2.0, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false }
},
{
From = vector3(234.5, -1373.7, 20.9),
To = { coords = vector3(320.9, -1478.6, 28.8), heading = 0.0 },
Marker = { type = 1, x = 1.5, y = 1.5, z = 1.0, r = 102, g = 0, b = 102, a = 100, rotate = false }
},
{
From = vector3(317.9, -1476.1, 28.9),
To = { coords = vector3(238.6, -1368.4, 23.5), heading = 0.0 },
Marker = { type = 1, x = 1.5, y = 1.5, z = 1.0, r = 102, g = 0, b = 102, a = 100, rotate = false }
}
},
FastTravelsPrompt = {
{
From = vector3(237.4, -1373.8, 26.0),
To = { coords = vector3(251.9, -1363.3, 38.5), heading = 0.0 },
Marker = { type = 1, x = 1.5, y = 1.5, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false },
Prompt = _U('fast_travel')
},
{
From = vector3(256.5, -1357.7, 36.0),
To = { coords = vector3(235.4, -1372.8, 26.3), heading = 0.0 },
Marker = { type = 1, x = 1.5, y = 1.5, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false },
Prompt = _U('fast_travel')
}
}
}
}
Config = {}
Config.DrawDistance = 100.0
Config.MarkerColor = { r = 102, g = 0, b = 102 }
Config.MarkerSize = { x = 1.5, y = 1.5, z = 1.0 }
Config.ReviveReward = 35 -- revive reward, set to 0 if you don't want it enabled
Config.AntiCombatLog = true -- enable anti-combat logging?
Config.LoadIpl = true -- disable if you're using fivem-ipl or other IPL loaders
Config.Locale = 'en'
local second = 1000
local minute = 60 * second
Config.EarlyRespawnTimer = 5 * minute -- Time til respawn is available
Config.BleedoutTimer = 15 * minute -- Time til the player bleeds out
Config.EnablePlayerManagement = false
Config.EnableSocietyOwnedVehicles = false
Config.RemoveWeaponsAfterRPDeath = true
Config.RemoveCashAfterRPDeath = false
Config.RemoveItemsAfterRPDeath = true
Config.EnableJobBlip = true -- enable blips for colleagues, requires esx_society
-- Let the player pay for respawning early, if he can afford it.
Config.EarlyRespawnFine = true
Config.EarlyRespawnFineAmount = 35
Config.Blip = {
Pos = { x = 361.15, y = -590.18, z = 28.66 },
Sprite = 153,
Display = 4,
Scale = 1.0,
Colour = 17,
}
Config.HelicopterSpawner = {
SpawnPoint = { x = 351.43, y = -587.64, z = 74.17 },
Heading = 0.0
}
-- https://wiki.rage.mp/index.php?title=Vehicles
Config.AuthorizedVehicles = {
{
model = 'ambulance',
label = 'Suv'
},
}
Config.Zones = {
--[[HospitalInteriorEntering1 = { -- Main entrance
Pos = { x = 316.93, y = -583.38, z = 42.29 },
Type = 1
},--]]
HospitalInteriorInside1 = {
Pos = { x = 340.34, y = -585.97, z = 28.79 },
Type = -1
},
--[[HospitalInteriorOutside1 = {
Pos = { x = -244.49, y = 6327.78, z = 32.43 },
Type = -1
},--]]
HospitalInteriorExit1 = {
Pos = { x = 339.31, y = -583.93, z = 73.17 },
Type = 1
},
HospitalInteriorEntering2 = { -- Lift go to the roof
Pos = { x = 340.73, y = -584.79, z = 74.17 },
Type = -1
},
--[[HospitalInteriorInside2 = { -- Roof outlet
Pos = { x = 333.1, y = -1434.9, z = -10.5 },
Type = -1
},--]]
--[[HospitalInteriorOutside2 = { -- Lift back from roof
Pos = { x = 249.1, y = -1369.6, z = -10.5 },
Type = -1
},--]]
--[[HospitalInteriorExit2 = { -- Roof entrance
Pos = { x = 316.93, y = -583.38, z = 42.29 },
Type = 1
},--]]
AmbulanceActions = { -- Cloakroom
Pos = { x = 335.97, y = -580.11, z = 27.81 },
Type = 27
},
VehicleSpawner = {
Pos = { x = 300.53, y = -617.73, z = -42.45 },
Type = 1
},
VehicleSpawnPoint = {
Pos = { x = 292.35, y = -612.79, z = -43.40},
Type = -1
},
VehicleDeleter = {
Pos = { x = 294.68, y = -614.93, z = -42.37 },
Type = 1
},
Pharmacy = {
Pos = { x = 330.64, y = -580.19, z = 27.81 },
Type = 27
},
--[[ParkingDoorGoOutInside = {
Pos = { x = 334.8, y = -582.13, z = 43.32 },
Type = 1
},--]]
--[[ParkingDoorGoOutOutside = {
Pos = { x = 251.06, y = -1367.56, z = 39.53 },
Type = -1
},--]]
--[[ParkingDoorGoInInside = {
Pos = { x = 238.64, y = -1368.48, z = 23.53 },
Type = -1
},--]]
--[[ParkingDoorGoInOutside = {
Pos = { x = 317.97, y = -1476.13, z = 28.97 },
Type = 1
},--]]
--[[StairsGoTopTop = {
Pos = { x = 251.91, y = -1363.3, z = 38.53 },
Type = -1
},--]]
--[[StairsGoTopBottom = {
Pos = { x = 237.45, y = -1373.89, z = 26.30 },
Type = -1
},--]]
--[[StairsGoBottomTop = {
Pos = { x = 256.58, y = -1357.7, z = 37.30 },
Type = -1
},--]]
--[[StairsGoBottomBottom = {
Pos = { x = 235.45, y = -1372.89, z = 26.30 },
Type = -1
},--]]
}
deneyeceğim teşekkür ederim bilgilendirme için dönüş yapacam sonuçla ilgiliConfig.EarlyRespawnFine = true
Config.EarlyRespawnFineAmount = 35
Config.RespawnPoint = { coords = vector3(293.36, -585.05, 43.18), heading = 79.63 }
Bu şekilde ekleme yaparsan sorunun düzeleceğini sanıyorum.
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