Citizen.CreateThread(function()
while true do
local sleep = 2000
local ped = PlayerPedId()
local vehicle = GetVehiclePedIsIn(ped, false)
local vehicleModel = GetEntityModel(vehicle)
local speed = GetEntitySpeed(vehicle)
local float Max = GetVehicleMaxSpeed(vehicleModel) * 3.6
if (ped) then
local inVehicle = IsPedSittingInAnyVehicle(ped)
if (inVehicle) then
sleep = 5
if IsControlJustPressed(1, 20) then
if (GetPedInVehicleSeat(vehicle, -1) == ped) then
if enableCruise == false then
SetEntityMaxSpeed(vehicle, speed)
TriggerEvent('notification', 'Hız sabitleyici açıldı: '.. math.floor(speed*3.6)..' kmh', 1)
enableCruise = true
else
SetEntityMaxSpeed(vehicle, Max)
TriggerEvent('notification', 'Hız sabitleyici kapatıldı', 2)
enableCruise = false
end
end
end
end
end
Citizen.Wait(sleep)
end
end)