if ESX.PlayerData.job ~= nil then
if ESX.PlayerData.job.grade_name ~= nil and ESX.PlayerData.job.grade_name == 'boss' then
if (Config.ui.showSocietyMoney == true) then
SendNUIMessage({ action = 'element', task = 'enable', value = 'society' })
SendNUIMessage({ action = 'element', task = 'enable', value = 'job' })
SendNUIMessage({ action = 'element', task = 'enable', value = 'wallet' })
SendNUIMessage({ action = 'element', task = 'enable', value = 'bank' })
SendNUIMessage({ action = 'element', task = 'enable', value = 'blackMoney' })
end
ESX.TriggerServerCallback('esx_society:getSocietyMoney', function(money)
SendNUIMessage({ action = 'setMoney', id = 'society', value = money })
SendNUIMessage({ action = 'setMoney', id = 'bank', value = info['bankMoney'] })
SendNUIMessage({ action = 'setMoney', id = 'wallet', value = info['money'] })
SendNUIMessage({ action = 'setMoney', id = 'black', value = info['blackMoney'] })
SendNUIMessage({ action = 'setText', id = 'job', value = info['job'] })
end, ESX.PlayerData.job.name)
else
SendNUIMessage({ action = 'element', task = 'disable', value = 'society' })
SendNUIMessage({ action = 'element', task = 'enable', value = 'job' })
SendNUIMessage({ action = 'element', task = 'enable', value = 'wallet' })
SendNUIMessage({ action = 'element', task = 'enable', value = 'bank' })
SendNUIMessage({ action = 'element', task = 'enable', value = 'blackMoney' })
end
ESX.TriggerServerCallback('esx_society:getSocietyMoney', function(money)
SendNUIMessage({ action = 'setMoney', id = 'bank', value = info['bankMoney'] })
SendNUIMessage({ action = 'setMoney', id = 'wallet', value = info['money'] })
SendNUIMessage({ action = 'setMoney', id = 'black', value = info['blackMoney'] })
SendNUIMessage({ action = 'setText', id = 'job', value = info['job'] })
end, ESX.PlayerData.job.name)
end