- Katılım
- 2 yıl 7 ay 8 gün
- Mesajlar
- 208
Arkadaşlar komtlu baga girip çıkma sistemi var ise atarmısınız komut ile girsin komut ile çıksın istiyorum.
Forum içeriğine ve tüm hizmetlerimize erişim sağlamak için foruma kayıt olmalı ya da giriş yapmalısınız. Foruma üye olmak tamamen ücretsizdir.
local Keys = {
["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
}
local player = PlayerPedId()
local inside = false
function DrawText3DTest(x,y,z, text)
local onScreen,_x,_y=World3dToScreen2d(x,y,z)
local px,py,pz=table.unpack(GetGameplayCamCoords())
SetTextScale(0.35, 0.35)
SetTextFont(4)
SetTextProportional(1)
SetTextColour(255, 255, 255, 215)
SetTextEntry("STRING")
SetTextCentre(1)
AddTextComponentString(text)
DrawText(_x,_y)
local factor = (string.len(text)) / 370
DrawRect(_x,_y+0.0125, 0.015+ factor, 0.03, 41, 11, 41, 68)
end
function CamTrunk()
if(not DoesCamExist(cam)) then
cam = CreateCam('DEFAULT_SCRIPTED_CAMERA', true)
SetCamCoord(cam, GetEntityCoords(PlayerPedId()))
SetCamRot(cam, 0.0, 0.0, 0.0)
SetCamActive(cam, true)
RenderScriptCams(true, false, 0, true, true)
SetCamCoord(cam, GetEntityCoords(PlayerPedId()))
end
AttachCamToEntity(cam, PlayerPedId(), 0.0,-2.5,1.0, true)
SetCamRot(cam, -30.0, 0.0, GetEntityHeading(PlayerPedId()) )
end
local offsets = {
[1] = { ["name"] = "vic", ["yoffset"] = 0.0, ["zoffset"] = -0.5 },
[2] = { ["name"] = "taxi", ["yoffset"] = 0.0, ["zoffset"] = -0.5 },
[3] = { ["name"] = "buccaneer", ["yoffset"] = 0.5, ["zoffset"] = 0.0 },
[4] = { ["name"] = "peyote", ["yoffset"] = 0.35, ["zoffset"] = -0.15 },
[5] = { ["name"] = "regina", ["yoffset"] = 0.2, ["zoffset"] = -0.35 },
[6] = { ["name"] = "pigalle", ["yoffset"] = 0.2, ["zoffset"] = -0.15 },
[7] = { ["name"] = "glendale", ["yoffset"] = 0.0, ["zoffset"] = -0.35 },
}
RegisterCommand('bgir', function()
player = PlayerPedId()
local plyCoords = GetEntityCoords(player, false)
local lockStatus = GetVehicleDoorLockStatus(vehicle)
coordA = GetEntityCoords(player, 1)
coordB = GetOffsetFromEntityInWorldCoords(player, 0.0, 100.0, 0.0)
vehicle = getVehicleInDirection(coordA, coordB)
local OffSet = TrunkOffset(vehicle)
if DoesEntityExist(vehicle) and IsEntityAVehicle(vehicle) and not inside and GetVehiclePedIsIn(player, false) == 0 then
if lockStatus == 4 or lockStatus == 2 then
TriggerEvent("notification","Araç kilitli.", 2)
elseif GetVehicleDoorAngleRatio(vehicle, 5) ~= 0.0 then
inside = true
local d1,d2 = GetModelDimensions(GetEntityModel(vehicle))
if OffSet > 0 then
AttachEntityToEntity(player, vehicle, 0, -0.1,(d1["y"]+0.85) + offsets[OffSet]["yoffset"],(d2["z"]-0.87) + offsets[OffSet]["zoffset"], 0, 0, 40.0, 1, 1, 1, 1, 1, 1)
else
AttachEntityToEntity(player, vehicle, 0, -0.1,d1["y"]+0.85,d2["z"]-0.87, 0, 0, 40.0, 1, 1, 1, 1, 1, 1)
end
local testdic = "fin_ext_p1-7"
local testanim = "cs_devin_dual-7"
SetBlockingOfNonTemporaryEvents(player, true)
SetPedSeeingRange(player, 0.0)
SetPedHearingRange(player, 0.0)
SetPedFleeAttributes(player, 0, false)
SetPedKeepTask(player, true)
ClearPedTasks(player)
RequestAnimDict('fin_ext_p1-7')
while not HasAnimDictLoaded('fin_ext_p1-7') do
Citizen.Wait(100)
end
TaskPlayAnim(player, testdic, testanim, 8.0, 8.0, -1, 1, 999.0, 0, 0, 0)
if not (IsEntityPlayingAnim(player, 'fin_ext_p1-7', 'cs_devin_dual-7', 3) == 1) then
Streaming('fin_ext_p1-7', function()
TaskPlayAnim(player, 'fin_ext_p1-7', 'cs_devin_dual-7', 1.0, -1, -1, 49, 0, 0, 0, 0)
end)
end
SetVehicleDoorShut(vehicle, 5, false)
while inside do
Citizen.Wait(1)
CamTrunk()
car = GetEntityAttachedTo(player)
carxyz = GetEntityCoords(car, 0)
local visible = true
DisableAllControlActions(0)
DisableAllControlActions(1)
DisableAllControlActions(2)
EnableControlAction(0, Keys['F'], true)
EnableControlAction(0, 0, true)
EnableControlAction(0, 249, true)
EnableControlAction(2, 1, true)
EnableControlAction(2, 2, true)
EnableControlAction(0, 177, true)
EnableControlAction(0, 200, true)
local d1,d2 = GetModelDimensions(GetEntityModel(vehicle))
local DropPosition = GetOffsetFromEntityInWorldCoords(vehicle, 0.0,d1["y"]-0.2,0.0)
if DropPosition["x"] == 0.0 then
local vehCoords = GetEntityCoords(PlayerPedId())
DrawText3DTest(vehCoords.x, vehCoords.y, vehCoords.z, "[G] Bagajı Aç / Kapat | [F] Dısarı Çık")
else
DrawText3DTest(DropPosition["x"],DropPosition["y"],DropPosition["z"],"[G] Bagajı Aç / Kapat | [F] Dısarı Çık")
end
if IsDisabledControlJustReleased(0,47) then
if GetVehicleDoorAngleRatio(vehicle, 5) > 0.0 then
SetVehicleDoorShut(vehicle, 5, 1, true)
else
SetVehicleDoorOpen(vehicle, 5, 1, true)
Citizen.Wait(500)
SetVehicleDoorOpen(vehicle, 5, 1, true)
end
end
if IsControlJustReleased(0,23) then
DetachEntity(player)
ClearPedTasks(player)
CamDisable()
inside = false
ClearAllHelpMessages()
end
end
DoScreenFadeOut(10)
Citizen.Wait(1000)
CamDisable()
DetachEntity(player)
if DoesEntityExist(vehicle) then
local DropPosition = GetOffsetFromEntityInWorldCoords(vehicle, 0.0,d1["y"]-0.5,0.0)
SetEntityCoords(player,DropPosition["x"],DropPosition["y"],DropPosition["z"])
end
SetVehicleDoorOpen(vehicle, 5, false)
DoScreenFadeIn(2000)
else
TriggerEvent("notification","Bagaj kapalı.", 2)
end
end
end)
Citizen.CreateThread(function()
TriggerEvent('chat:addSuggestion', '/bgir', 'Aracın bagajına girmek için kullanılan komut.')
end)
function TrunkOffset(veh)
for i=1,#offsets do
if GetEntityModel(veh) == GetHashKey(offsets[i]["name"]) then
return i
end
end
return 0
end
function getVehicleInDirection(coordFrom, coordTo)
local offset = 0
local rayHandle
local vehicle
for i = 0, 100 do
rayHandle = CastRayPointToPoint(coordFrom.x, coordFrom.y, coordFrom.z, coordTo.x, coordTo.y, coordTo.z + offset, 10, PlayerPedId(), 0)
a, b, c, d, vehicle = GetRaycastResult(rayHandle)
offset = offset - 1
if vehicle ~= 0 then break end
end
local distance = Vdist2(coordFrom, GetEntityCoords(vehicle))
if distance > 25 then vehicle = nil end
return vehicle ~= nil and vehicle or 0
end
function Streaming(animDict, cb)
if not HasAnimDictLoaded(animDict) then
RequestAnimDict(animDict)
while not HasAnimDictLoaded(animDict) do
Citizen.Wait(1)
end
end
if cb ~= nil then
cb()
end
end
isInTrunk = function()
if inside == true then
return true
elseif inside == false then
return false
end
end
function CamDisable()
RenderScriptCams(false, false, 0, 1, 0)
DestroyCam(cam, false)
end
Citizen.CreateThread(function()
while true do
player = PlayerPedId()
local plyCoords = GetEntityCoords(player, false)
local lockStatus = GetVehicleDoorLockStatus(vehicle)
coordA = GetEntityCoords(player, 1)
coordB = GetOffsetFromEntityInWorldCoords(player, 0.0, 100.0, 0.0)
vehicle = getVehicleInDirection(coordA, coordB)
Citizen.Wait(500)
if IsControlJustReleased(0,Keys['H']) then
if DoesEntityExist(vehicle) then
if IsVehicleSeatFree(vehicle,-1) then
local clstveh = GetClosestVehicle(GetEntityCoords(PlayerPedId()), 3.0, 0, 70)
if GetVehicleDoorAngleRatio(clstveh, 5) > 0.9 then
SetVehicleDoorShut(clstveh, 5)
else
SetVehicleDoorOpen(clstveh, 5)
end
else
exports['mythic_notify']:SendAlert('inform', 'Aracın içinde birisi varken bagajı açamazsın.', 6500)
end
end
end
end
end)
function VehicleInFront()
local pos = GetEntityCoords(player)
local entityWorld = GetOffsetFromEntityInWorldCoords(player, 0.0, 6.0, 0.0)
local rayHandle = CastRayPointToPoint(pos.x, pos.y, pos.z, entityWorld.x, entityWorld.y, entityWorld.z, 10, player, 0)
local _, _, _, _, result = GetRaycastResult(rayHandle)
return result
end
Herhan gibi bir cliente yapıştır
Kod:local Keys = { ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57, ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177, ["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18, ["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182, ["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81, ["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70, ["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178, ["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173, ["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118 } local player = PlayerPedId() local inside = false function DrawText3DTest(x,y,z, text) local onScreen,_x,_y=World3dToScreen2d(x,y,z) local px,py,pz=table.unpack(GetGameplayCamCoords()) SetTextScale(0.35, 0.35) SetTextFont(4) SetTextProportional(1) SetTextColour(255, 255, 255, 215) SetTextEntry("STRING") SetTextCentre(1) AddTextComponentString(text) DrawText(_x,_y) local factor = (string.len(text)) / 370 DrawRect(_x,_y+0.0125, 0.015+ factor, 0.03, 41, 11, 41, 68) end function CamTrunk() if(not DoesCamExist(cam)) then cam = CreateCam('DEFAULT_SCRIPTED_CAMERA', true) SetCamCoord(cam, GetEntityCoords(PlayerPedId())) SetCamRot(cam, 0.0, 0.0, 0.0) SetCamActive(cam, true) RenderScriptCams(true, false, 0, true, true) SetCamCoord(cam, GetEntityCoords(PlayerPedId())) end AttachCamToEntity(cam, PlayerPedId(), 0.0,-2.5,1.0, true) SetCamRot(cam, -30.0, 0.0, GetEntityHeading(PlayerPedId()) ) end local offsets = { [1] = { ["name"] = "vic", ["yoffset"] = 0.0, ["zoffset"] = -0.5 }, [2] = { ["name"] = "taxi", ["yoffset"] = 0.0, ["zoffset"] = -0.5 }, [3] = { ["name"] = "buccaneer", ["yoffset"] = 0.5, ["zoffset"] = 0.0 }, [4] = { ["name"] = "peyote", ["yoffset"] = 0.35, ["zoffset"] = -0.15 }, [5] = { ["name"] = "regina", ["yoffset"] = 0.2, ["zoffset"] = -0.35 }, [6] = { ["name"] = "pigalle", ["yoffset"] = 0.2, ["zoffset"] = -0.15 }, [7] = { ["name"] = "glendale", ["yoffset"] = 0.0, ["zoffset"] = -0.35 }, } RegisterCommand('bgir', function() player = PlayerPedId() local plyCoords = GetEntityCoords(player, false) local lockStatus = GetVehicleDoorLockStatus(vehicle) coordA = GetEntityCoords(player, 1) coordB = GetOffsetFromEntityInWorldCoords(player, 0.0, 100.0, 0.0) vehicle = getVehicleInDirection(coordA, coordB) local OffSet = TrunkOffset(vehicle) if DoesEntityExist(vehicle) and IsEntityAVehicle(vehicle) and not inside and GetVehiclePedIsIn(player, false) == 0 then if lockStatus == 4 or lockStatus == 2 then TriggerEvent("notification","Araç kilitli.", 2) elseif GetVehicleDoorAngleRatio(vehicle, 5) ~= 0.0 then inside = true local d1,d2 = GetModelDimensions(GetEntityModel(vehicle)) if OffSet > 0 then AttachEntityToEntity(player, vehicle, 0, -0.1,(d1["y"]+0.85) + offsets[OffSet]["yoffset"],(d2["z"]-0.87) + offsets[OffSet]["zoffset"], 0, 0, 40.0, 1, 1, 1, 1, 1, 1) else AttachEntityToEntity(player, vehicle, 0, -0.1,d1["y"]+0.85,d2["z"]-0.87, 0, 0, 40.0, 1, 1, 1, 1, 1, 1) end local testdic = "fin_ext_p1-7" local testanim = "cs_devin_dual-7" SetBlockingOfNonTemporaryEvents(player, true) SetPedSeeingRange(player, 0.0) SetPedHearingRange(player, 0.0) SetPedFleeAttributes(player, 0, false) SetPedKeepTask(player, true) ClearPedTasks(player) RequestAnimDict('fin_ext_p1-7') while not HasAnimDictLoaded('fin_ext_p1-7') do Citizen.Wait(100) end TaskPlayAnim(player, testdic, testanim, 8.0, 8.0, -1, 1, 999.0, 0, 0, 0) if not (IsEntityPlayingAnim(player, 'fin_ext_p1-7', 'cs_devin_dual-7', 3) == 1) then Streaming('fin_ext_p1-7', function() TaskPlayAnim(player, 'fin_ext_p1-7', 'cs_devin_dual-7', 1.0, -1, -1, 49, 0, 0, 0, 0) end) end SetVehicleDoorShut(vehicle, 5, false) while inside do Citizen.Wait(1) CamTrunk() car = GetEntityAttachedTo(player) carxyz = GetEntityCoords(car, 0) local visible = true DisableAllControlActions(0) DisableAllControlActions(1) DisableAllControlActions(2) EnableControlAction(0, Keys['F'], true) EnableControlAction(0, 0, true) EnableControlAction(0, 249, true) EnableControlAction(2, 1, true) EnableControlAction(2, 2, true) EnableControlAction(0, 177, true) EnableControlAction(0, 200, true) local d1,d2 = GetModelDimensions(GetEntityModel(vehicle)) local DropPosition = GetOffsetFromEntityInWorldCoords(vehicle, 0.0,d1["y"]-0.2,0.0) if DropPosition["x"] == 0.0 then local vehCoords = GetEntityCoords(PlayerPedId()) DrawText3DTest(vehCoords.x, vehCoords.y, vehCoords.z, "[G] Bagajı Aç / Kapat | [F] Dısarı Çık") else DrawText3DTest(DropPosition["x"],DropPosition["y"],DropPosition["z"],"[G] Bagajı Aç / Kapat | [F] Dısarı Çık") end if IsDisabledControlJustReleased(0,47) then if GetVehicleDoorAngleRatio(vehicle, 5) > 0.0 then SetVehicleDoorShut(vehicle, 5, 1, true) else SetVehicleDoorOpen(vehicle, 5, 1, true) Citizen.Wait(500) SetVehicleDoorOpen(vehicle, 5, 1, true) end end if IsControlJustReleased(0,23) then DetachEntity(player) ClearPedTasks(player) CamDisable() inside = false ClearAllHelpMessages() end end DoScreenFadeOut(10) Citizen.Wait(1000) CamDisable() DetachEntity(player) if DoesEntityExist(vehicle) then local DropPosition = GetOffsetFromEntityInWorldCoords(vehicle, 0.0,d1["y"]-0.5,0.0) SetEntityCoords(player,DropPosition["x"],DropPosition["y"],DropPosition["z"]) end SetVehicleDoorOpen(vehicle, 5, false) DoScreenFadeIn(2000) else TriggerEvent("notification","Bagaj kapalı.", 2) end end end) Citizen.CreateThread(function() TriggerEvent('chat:addSuggestion', '/bgir', 'Aracın bagajına girmek için kullanılan komut.') end) function TrunkOffset(veh) for i=1,#offsets do if GetEntityModel(veh) == GetHashKey(offsets[i]["name"]) then return i end end return 0 end function getVehicleInDirection(coordFrom, coordTo) local offset = 0 local rayHandle local vehicle for i = 0, 100 do rayHandle = CastRayPointToPoint(coordFrom.x, coordFrom.y, coordFrom.z, coordTo.x, coordTo.y, coordTo.z + offset, 10, PlayerPedId(), 0) a, b, c, d, vehicle = GetRaycastResult(rayHandle) offset = offset - 1 if vehicle ~= 0 then break end end local distance = Vdist2(coordFrom, GetEntityCoords(vehicle)) if distance > 25 then vehicle = nil end return vehicle ~= nil and vehicle or 0 end function Streaming(animDict, cb) if not HasAnimDictLoaded(animDict) then RequestAnimDict(animDict) while not HasAnimDictLoaded(animDict) do Citizen.Wait(1) end end if cb ~= nil then cb() end end isInTrunk = function() if inside == true then return true elseif inside == false then return false end end function CamDisable() RenderScriptCams(false, false, 0, 1, 0) DestroyCam(cam, false) end Citizen.CreateThread(function() while true do player = PlayerPedId() local plyCoords = GetEntityCoords(player, false) local lockStatus = GetVehicleDoorLockStatus(vehicle) coordA = GetEntityCoords(player, 1) coordB = GetOffsetFromEntityInWorldCoords(player, 0.0, 100.0, 0.0) vehicle = getVehicleInDirection(coordA, coordB) Citizen.Wait(500) if IsControlJustReleased(0,Keys['H']) then if DoesEntityExist(vehicle) then if IsVehicleSeatFree(vehicle,-1) then local clstveh = GetClosestVehicle(GetEntityCoords(PlayerPedId()), 3.0, 0, 70) if GetVehicleDoorAngleRatio(clstveh, 5) > 0.9 then SetVehicleDoorShut(clstveh, 5) else SetVehicleDoorOpen(clstveh, 5) end else exports['mythic_notify']:SendAlert('inform', 'Aracın içinde birisi varken bagajı açamazsın.', 6500) end end end end end) function VehicleInFront() local pos = GetEntityCoords(player) local entityWorld = GetOffsetFromEntityInWorldCoords(player, 0.0, 6.0, 0.0) local rayHandle = CastRayPointToPoint(pos.x, pos.y, pos.z, entityWorld.x, entityWorld.y, entityWorld.z, 10, player, 0) local _, _, _, _, result = GetRaycastResult(rayHandle) return result end
Şuanki mantığı /bgir ile girersin ve bagajdan çıkmak için e basarsın çıkarsın eğer acelesi yoksa 1-2 saate halleder atarım size /bcik li halinidostum bunun komutlu bir şekilde bagajdan çıkma versiyonu yok mu?
Şuanki mantığı /bgir ile girersin ve bagajdan çıkmak için e basarsın çıkarsın eğer acelesi yoksa 1-2 saate halleder atarım size /bcik li halini
Forumdan daha fazla yararlanmak için giriş yapın veya kayıt olun!